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[42], Dropchord, a motion-based rhythm puzzle game for macOS, Microsoft Windows, iOS and Android, was as well financed by Dracogen. Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB,[8] an abbreviation also used for Moai, an integrated development environment. Android/Ouya/iOS soon", "Double Fine Adventure will likely be "old school" 2D", "Tim Schafer and Double Fine launch crowd-sourced game plan", "Psychonauts developer Double Fine making fan-funded adventure game", "Thought: Double Fine's Kickstarter Asks Big Questions", "$7 million Pebble watch shatters Kickstarter records", "Broken Age Woes Relieved By Steam Early Access", "Broken Age is the official title of Double Fine Adventure", "Double Fine asks crowd to lift 'Massive Chalice' game", "Double Fine is ready to Kickstart your Life! [52], On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. Amazon.com : Double Fine Logo Men'sGraphicHoodieSweatshirtBlack : Sports & Outdoors. SEND. Combining double-faced jersey fabric with piqué-structured panels, these trousers are cut to a regular fit and feature a new-season curved logo in a layered application. [30] Unfortunately, development was canceled at version "Alpha 6e" with the next patch released as the finished game. [5], After the implementation of Amnesia Fortnights in 2011 as a means to find new titles to publish, the company is split into a number of teams with about 15 people each. [16] Brütal Legend was published by Electronic Arts and was released in North America on October 13, 2009 for the PlayStation 3 and Xbox 360, and later for Microsoft Windows. Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. The title is less a game and more an interactive toy, in which the Kinect is used to create augmented video on the players' screen, putting the players into scenarios such as walking through lava or playing in a giant ball pit. Find logos on the web's largest search engine of logo collections. It is written by Tim Schafer and generally acts as his personal blog rather than a marketing outlet. In 2019 we became part of Microsoft Game Studios, and as a result we will no longer be publishing games. [21] Two of these games, Costume Quest and Stacking, were picked up by THQ and released digitally on the Xbox Live and PlayStation Network storefronts. At the start of the game you can select from three different heads as your player character, and solving the mystery of who you are and why you’re the only human left is one of the major plot points … $24 Cycle Crew Knights and Bikes. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. This release did include source code that was released to the community. Weihnachtsgewinnspiel 2020: Gewinnt tolle Nintendo Switch-Games. [20] Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. ", "An experiment failed: Majesco learns a hard lesson about the video game industry", "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine", "Tim Schafer on Amnesia Fortnight, the game jam powering the Double Fine ideas factory", "Humble Double Fine Bundle adds eight prototypes, Amnesia Fortnight documentary", "Tim Schafer: Amnesia Fortnights saved Double Fine", "Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA", "In-Depth: Xbox Live Arcade Sales Analysis, July 2011", "Double Fine interview off-cuts: Tim Schafer on studio creativity", "Gilbert Rejoins Schafer At Double Fine For New Title", "Brazen: Double Fine's latest prototype mixes Ray Harryhausen films and Monster Hunter", "DoubleFine receives Indie Fund backing for two new titles", "Spacebase DF-9 Development To Cease, Game To Release", "Double Fine announces puzzle adventure hack n slash", "Autonomous Expanded For Free Leap Motion Release", "Amnesia Fortnight 2014 JAM + Humble Weekly Sale", "The Four Amnesia Fortnight Prototypes Are Revealed", "Double Fine fans unite to develop scrapped Amnesia Fortnight game", "Fans are making Double Fine's rejected pitch Bad Golf 2", "Tim Schafer tells the story of Amnesia Fortnight", "Double Fine's Next Game Is For iOS and It's All About Superheroes", "Justice is Now Managed on Android Devices As Well", "Leap Motion gesture controller delayed to July 22", "Double Fine's Dischord is now called Dropchord", "Dropchord Leaps to PC/Mac. [40], In February 2012, Double Fine and 2 Player Productions announced a crowdfunding campaign through Kickstarter, initially codenamed Double Fine Adventure. [71] In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up Gang Beasts by Boneloaf, which launched into Steam Early Access on August 29, 2014. [73], Following Microsoft's acquisition of Double Fine in June 2019, the fate of the Double Fine Presents publishing label was unclear. The top pick, Pongball, was included in the Amnesia Fortnight 2017 prototype downloads, and the fans were mentored by Double Fine developers. During this drive, those that paid a minimum of $1 had the opportunity to vote on 29 concept ideas. Picture … 5 Developed by Telltale Games. [28], The Indie Fund announced at the Electronic Entertainment Expo 2013 that they provided funding for two titles from Double Fine. Thus, Schafer felt that being acquired by Microsoft would allow the studio to continue to develop experimental games and allow these projects greater exposure. Successful double bet winnings: £5 stake x 4/1 x 2/1 = £70 profit + £5 stake. Seit Juni 2019 ist Double Fine Productions ein … My Alien Buddy was released on December 24, 2013. Welcome to the Double Fine Action Support Portal! [7] The name "Double Fine" is a play on a sign on the Golden Gate Bridge that used to display "double fine zone" to warn motorists that fines on that stretch of road were double normal rates. Amazon.com : Double Fine Logo Women'sGraphicHoodiesCoatBlack : Sports & Outdoors. "Epic Saga: Extreme Fighter": The logo … Welcome! [9][10], On June 9, 2019, during Microsoft's press conference at E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of Xbox Game Studios. [4], Schafer started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. [33], In February 2014, Double Fine, and the Humble Bundle group began another charity drive titled Amnesia Fortnight 2014. The other game partially funded with Indie Fund backing was revealed on December 10, 2013 to be Hack 'n' Slash, another full commercial version of an Amnesia Fortnight 2012 prototype. The prototypes produced during this period were Middle Manager Of Justice, a superhero simulation game, Whispering Rock Psychic Summer Camp, a camp-building game based on Psychonauts, and Brazen, a Monster Hunter-style four-player online co-op game. Schafer felt many of Double Fine's games, particularly Psychonauts and its sequel, do not have an aesthetic that people would necessarily pay the full price for, but the subscription approach of Game Pass lowers that barrier and will potentially get more people to try the game. Free shipping *** Pinny Penny Arcade PAX Prime 2015 Starslip Pin *** $15.00. Suddenly, the kid pops out and one of the heads shouts in a goofy voice. [38] In addition, three fan pitches for prototypes were included in Amnesia Fortnight 2017. Scott Campbell (also known as Scott C.) created a comic called Double Fine Action Comics. [18], The process was repeated later near the end of Brütal Legend, providing an additional two prototypes. Pinny Arcade PAX Prime 2015 Double Fine Logo Pin Games Two Headed Baby. Call of Duty logo vector 1639. Was this article informative? [57][58], On February 22, 2012, Double Fine filed a trademark for the name "The Cave",[59] later confirming that this was not related to the Double Fine Adventure project. Double Fine: Tim Schafer äußert sich zur Übernahme durch Microsoft 22.06.2019 Double Fine Productions gehört seit kurzem zu den Xbox Game Studios. "Host Master and the Conquest of Humor": The logo is still and in 8-bits. [51] The game was ultimately named Broken Age. [3] Schafer departed LucasArts in January 2000, co-founding Double Fine later that year. [41] Dengler's children helped to provide some of the drawings of superheroes for the game. Double Fine has also been able to acquire rights to remaster some of the earlier LucasArts adventure games, including Grim Fandango, Day of the Tentacle, and Full Throttle. [1], Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. Schafer noted these were some of the director's more famous films. [69] This included a humorous video introducing both the game and Double Fine's program, which was filmed during the week of the 2014 Game Developers Conference in March 2014. I've worked at a many game companies and Double Fine is one of if not the best one to work for. In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. Double Fine Productions, Inc. Main; History; Logos; Trivia; Links; Overview Double Fine Productions was founded in July of 2000, in an old, possibly haunted, clog shop in San Francisco. They fall into a circle with a ribbon. [2] In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. [77][78][79], "More Double Fine Action Comics Trade Paperbacks", "Double Fine's new adventure: Publishing", "10 years of Psychonauts – In conversation with Tim Schafer", "Psychonauts and surviving the publisher shuffle", "Double Fine Opens Prototyping Process to the Public", "The Weekly Double Fine Action Sale of the Week: 2HB SHIRT", "Twitter / DoubleFine: @doglobster Our own! … High quality Double Fine gifts and merchandise. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that were available for those that purchased the bundle. [17], In 2011, the prototyping process was repeated in Double Fine's last private amnesia fortnight. [22] Iron Brigade was prototyped between 2008 and 2009 as Custodians Of The Clock, and was originally released as Trenched before the title was changed due to trademark issues. Free shipping . [67] For the second title, Last Life by Rocket Science Amusements, Double Fine helped to prepare and present a Kickstarter campaign to help funding the final development of the title. In addition, the purchaser received the initial prototypes of Costume Quest, Happy Song (what would become Once Upon a Monster), and Brazen, a Monster Hunter-style four-player online co-op homage to Ray Harryhausen, which was led by Brad Muir, who was also project lead of Iron Brigade. In addition, those that paid more than the average will get to vote on a concept idea for a prototype led by Pendleton Ward, the creator of Adventure Time. Logo Variants: Each game has a different version of the logo. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. As with Amnesia Fortnight 2012, 2 Player Productions filmed the production of the prototype, which was available to people who purchased the bundle, as well as on a Blu-ray, along with the prototypes on a DVD, for those who paid a minimum of $35. All three fan pitches, Pongball, The Lost Dev Team, and Amnesia Adventure, were developed into prototypes. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. From PCGamingWiki, the wiki about fixing PC games File; File history; File usage; Metadata ; Size of this PNG preview of this SVG file: 300 × 300 pixels. 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2021-01-20T03:18:25+00:00